Overview of the room rendered in Unreal Engine 5.1
Tube-Bed and Claw
Lab Counters
Room Overview
Overview of the room rendered in Unreal Engine 5.1
1/8
Sci-fi Laboratory Room
A concept for a laboratory room where an experiment recently went wrong. All models made by me in 3DS Max, textured in Substance Painter, and layout and rendering done in Unreal Engine 5.
The Desk
The screens you'd spend most of your time looking at while playing the game.
Title Screen
The title screen for the game
The room
A view of some of the rest of the room, which the player would be able to look around while seated at the chair.
The Desk
The screens you'd spend most of your time looking at while playing the game.
1/6
"JOURNAL ONE" Game Concept
An idea for a point and click style game that I've been working on. Everything (except for the bookshelves) shown here was modelled and designed by me in Unreal 5.1, and all programming was done by me using C++ and Blueprints.
Organ Gun
Front view, textured in Substance Painter.
Organ Gun
Back view.
Organ Gun
Back view.
Organ Gun
Front view, textured in Substance Painter.
1/6
Organ Gun
An original concept for a pistol made purely of organic, fleshy material and organ-like pieces. Low-res modelled in 3DS Max, hi-res sculpted in ZBrush, textured in Substance Painter.
Strange Computer
Front left view, rendered in Arnold.
Strange Computer
Front right view.
Strange Computer
Front right view.
Strange Computer
Front left view, rendered in Arnold.
1/5
Strange Computer
An original concept for an old computer that could possibly have an otherworldly being trapped inside. Low-res modelled in 3DS Max, some details sculpted in ZBrush, textured in Substance Painter.